prof. Ing. Jiří Bittner, Ph.D.

Theses

Bachelor theses

Physics Simulation Game Engine Benchmark

Author
Marek Papinčák
Year
2018
Type
Bachelor thesis
Supervisor
doc. Ing. Jiří Bittner, Ph.D.
Reviewers
Ing. Jiří Chludil
Summary
Most of the contemporary games use game physics to offer the full experience. There are several game engines on the market with integrated physics engine to help developers implement physics in their game. In this thesis, I concentrate on Unity game engine with its iteration of PhysX physics engine. I implemented seven benchmark to test its components and help developers decided whether the Unity is the right engine for their game. The last benchmark is a simple real-time strategy game that makes use of physics components tested in the other six benchmarks.