On 29–30 May 2026, the Faculty of Information Technology of the Czech Technical University in Prague (FIT CTU) took part in the Game Access 2026 conference, one of the largest events focused on game development in Central Europe. Held at the Brno Exhibition Centre, the conference annually brings together thousands of professionals from the gaming industry, including development studios, publishers, investors, AI experts, and talent acquisition specialists.
FIT CTU presented itself at the event with its own booth, where it introduced visitors to its study programmes, student projects, and opportunities for cooperation with the faculty. The booth attracted exceptional interest throughout both conference days. It was visited by prospective students, representatives of companies from the Czech Republic and abroad, as well as representatives of other universities and educational institutions.
The presentation also featured two notable student games, demonstrating the diversity of projects created at FIT CTU. Visitors had the opportunity to try out After The Rain, the winning project of this year’s FIT Easter GameJam, as well as Factory Reset, an asymmetric multiplayer game created by FIT CTU students during the Bohemia Game Jam, where the team achieved third place.
The participation brought numerous new contacts and opened opportunities for future cooperation with major companies from the gaming industry, including Warhorse Studios, Bohemia Interactive, Hangar 13, GRIP Studios, and Flying Rat Entertainment. Representatives of FIT CTU also held discussions with initiatives supporting the development of the gaming ecosystem, such as the Prague Game Accelerator. The discussions focused mainly on opportunities for expert lectures, consultations, mentoring of student team projects, connecting students with industry practice, and involving professionals from the field in teaching.
“At Game Access, we did not only want to show what our students have created. It was equally important for us to talk with industry professionals about how game companies can become closer to education. We discussed possible guest lectures, mentoring, consultations on student projects, and ways to provide students with more realistic insight into game development within professional teams,” said Ing. Radek Richtr, Ph.D., the lecturer responsible for organising the event and head of the ggLab laboratory at FIT CTU.
An important part of the event was also meeting FIT CTU graduates who are now working in game companies or developing their own game projects. Students therefore had the opportunity to gain direct insight into industry experience and specific career paths that can follow from studying computer science. Discussions with some graduates also opened the possibility of their future involvement in teaching or mentoring team and final-year projects.
“The positive outcome of the event is the establishment of contacts that can help students enter the gaming industry more easily. During the conference itself, we were already able to facilitate the first concrete opportunities for our students,” added Radek Richtr.